Emulate an XInput gamepad using any DirectInput device and play games that only offer support for Xbox controllers, with this easy-to-use tool. Microsoft Common Controller Xinput Driver Publisher's Description Microsoft Common Controller Driver is a new game input standard that is used for both the Xbox360 console and for Windows XP SP1 and above. If you own a Mac and get most of your games through Steam, you won’t need any extra software to use the Xbox One controller—the native Steam integration works just fine whether you’re paired via Bluetooth or connected with a USB cable. ![]() Ehhh, I'm speaking with partial knowledge here: every physical controller on the market is different in its own way. It may transmit a slightly different signal for each button press (eg; a 70 Hz sound and a 71 Hz sound may be the same thing to you, but they're entirely different to a computer). What XInput and other input APIs do is keep a large collection of all these different frequencies to match your particular hardware. It just so happens that your hardware doesn't have an entry, for whatever reason, in this collection yet, and, thus, isn't supported. When playing PC games with an xbox or playstation gamepad, it's a really good idea to plan ahead and make sure you're buying an OFFICIAL xbox or playstation gamepad. Not some offshoot brand like. PDP, Thrustmaster, Hori, BD & A, PowerA, etc. Looking at the gamepad you mentioned, it really seems feature-rich, which means there's more room for incompatibilities. Do you have issues with other games not supporting your gamepad? I hear a LOT of problems with logitech controllers in game forums. Seems like every game that's best used with a controller will have a forum post about a logitech controller not working. Anyway, this probably isn't something that can be fixed easily (please prove me wrong), so your best bet for this situation, and to avoid similar situations in the future, would be to pick up an official Microsoft branded or Sony branded gamepad. Edit: you can also try calibrating the gamepad. I know Windows has a neat interface for this where you can see all your input and what it thinks your input is. Not sure if Mac has something similar. Additionally, you can try drivers and emulators, but always be wary here: Malicious drivers can REALLY mess up your system. For the record, I'm 99% certain that DirectInput will not work with this game. I use a PS3 sixaxis, a PS2 dualshock 2, and Sega Saturn PS2 six button pad for gaming, all of which are plug and play with DirectInput. Never had any problems until this newer generation of games. I'm finding that newer games (especially indie games) are going the way of Xinput. It's pretty infuriating to me that everyone is so quick to ditch long-standing compatibility and a ridiculously extensive featureset for a universal button scheme. ![]() Microsoft just finding more and more ways to get everyone who touches a computer to kick them some dosh. Click to expand.Just be aware, if you aren't already, that gamepads on computers are really only for a few specific games. The majority of computer games are designed for keyboard/mouse and most won't even work with a gamepad, at least not directly. That said, all gamepads work with a Mac if they're properly USB compliant so just pick whatever you want. At worst, you might miss out on a feature, like the rumble in my Logitech Rumblepad II doesn't work (just as well; I'd switch it off anyway ). A few require hacks/drivers, like the Xbox360 controller. Click to expand.that used to be true ' but nowadays most games are designed for the consoles first, as evident by the fact that most games (80% of the ones I own on a quick look through) have direct support and artwork and in game tutorial for the xbox 360 pad. Which is a shame as I prefer the PS3 pad. But since Microsoft made it so easy to basically recompile 360 game for the PC (over simplifying I know'.
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January 2019
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